Spinning Books To Gold

Every second year fifteen-year old students from around the world take an exam given by the Program for International Student Assessment. The PISA exam measures the achievement of students from sixty-five countries in math, science and reading comprehension. This year the Organization for Economic Cooperation and Development (OECP), who administers the test, followed up with a fascinating study. The OECP wanted to see how student performance on the PISA correlated to each country’s total earning on natural resources. Put succinctly, how does a country’s score on the PISA compare to how much wealth the country has in oil, gas and diamonds.

Surprisingly the more wealth a country has in natural resources, the less likely it is to do well on the PISA exam. That didn’t make sense to me. I would think a wealthy country would produce the most educated citizens.  I looked a little further and came across an article by Thomas Freidman in the New York Times explaining this seemingly contradiction.

Mr. Freidman wrote about why he admires Taiwan, a country sitting on a barren rock in the middle of typhoon alley with no natural resources, but a high standard of living. Having little wealth that can be dug out of the earth, Taiwan considers its people to be its most valuable resource. Over the years Taiwan has invested heavily in developing a highly skilled population and a culture of achievement. In the PISA exams Taiwanese students score in the top tier. Taiwan has no oil, gas or diamonds, but it does have an invaluable and renewable resource. It’s highly educated and skilled citizens.

Countries like Singapore, Finland, South Korea and Japan rank high on the PISA results and correspondingly have limited natural resources. Countries with great wealth in natural resources such as Saudi Arabia, Qatar, Kuwait, Oman do not score well. While Countries in the same region, but without the benefit of oil and other natural resources, such as Lebanon, Jordan and Turkey, do much better on the PISA.

In countries like Finland, Israel, Singapore where there are minimal natural resources, education becomes the coin of the realm. The citizens of these countries know they need a technological skilled and highly literate population to compete in the world market.  For them education is an essential survival tool.

In these difficult economic times, it is tempting to cut back on government funded education programs, but the only way to sustain growth is by ensuring people have the knowledge and skills to compete in a world that grows more technologically dependent every minute, every day. As Thomas Freidman says in his article, “Sure, it’s great to have oil, gas and diamonds; they can buy jobs. But they’ll weaken your society in the long run unless they’re used to build schools and a a culture of lifelong learning.”

There is only so much gold you can dig out of the earth, but education is like alchemy. It’s the magic that can make a country rich over and over again.

 

 

What’s New at ToyFair 2012

Last week I was one of 33,000 people, who roamed the aisles at the ToyFair in New York City. This four-day industry event is where toy inventors and manufactures pull out all the stops to show off their wares to toy buyers for retail stores. Everything you’re going to see in the coming months is right here in one crazy, exciting place….New York’s Jacob Javits Center.

Like every one else I traipsed up and down those concrete aisles trying to sniff out the big winners for 2012, which turned out to be a Sisyphean task. Crowded into three floors are 1,100 exhibitors with more than 100,00 products to see. My brain cells were fried long before I gave that last toy its due. I quickly realized I could never sort out the “must-have” toys for 2012. So I changed my strategy. Instead I sought out toy companies with digital toys. Here a couple of examples that caught my eye for their unusual approach to the new world of toys.

Ravensburger, a company with a long and well-deserved reputation for quality jigsaw puzzles, was my big surprise. Their developers found a way to make a 1000 piece puzzle interactive with an iOS device. First, a player has to assemble the village scene jigsaw puzzle. Then, using an iPod or iPad and a free app, the player points the device’s camera at the puzzle to unlock games, tours and more …a pretty clever way to add some digital fun to a jigsaw puzzle.

I joined a crowd at the Mattel booth to take a look at the latest Barbie – Barbie Photo Fashion Doll. Mattel, the first company to have a kid’s digital camera back in the late 1990’s, is still dancing on the cutting edge, but now Barbie IS the camera. A lens and a USB port are built into the dolls’s back. In the front of the doll, as part of her outfit, is a square LCD screen. You got it – a doll and a camera all is one. In addition to being a toy, Barbie Photo Fashion Doll makes a perfect spy camera. Who would guess that the doll you’re carrying is actually a camera snapping photos!

You may be happy to know that traditional toys are still the reining kings and queens of ToyFair. Dolls, toy trucks, stuffed and plush toys crowded the aisles. Arts and crafts, board games and wind-up toys were everywhere. It’s good to know that some things never change.

Sally

National Hobby Month

Do you want to guess what is the world’s most popular hobby in all age groups? Reading! But I’m not surprised.  My first passionate hobby was devouring Nancy Drew books. I was determined to read every one of Nancy’s adventures, which turned out to be a Sisyphean task. Every time I thought I had gotten to the end of the line, Carolyn Keene published a new one. Throughout my life I have been an avid reader of mystery books and I owe all those pages and years of fun to Nancy Drew.

The word “hobby” is derived from the hobbyhorse, a favorite children’s toy. First came the expression “to ride one’s hobby horse”, which meant you were doing something just for fun. In time the word “hobby” alone described a favorite pastime.

Hobbies begun in childhood easily develop into a lifetime of pleasure and often lead to occupations. Most chefs started in their mothers’ kitchen. A child who loves art projects may be a budding artist, fashion designer or architect. And I don’t have to tell you what can come of a child’s fascination with computers and everything electronic!

Here is a great example of how a kid’s hobby can develop into a lifetime of satisfaction, and even help change the way we do things. Back in 1999, APTE created some of the first kids’ programs for digital cameras. Even then, when most people had no idea what a digital camera was, the kids knew. They ordered our SnapKids program and our  digital cameras as fast as we got them out the door.  In 2012 terms, the cameras of 2000 were terrible, but each year the kids wanted more, so APTE’s digital editing programs and digital cameras got better and better. Today many of those early adapters are excellent photographers and some have even made careers from their cutting-edge hobby.

Digital Microscope

Today's hobby

To help your child develop a hobby, follow where she leads you. If spiders fascinate your daughter, but your first reaction is to reach for the broom, back off. Take the time to explore with her the beauty of arachnids. Try using APTE’s digital microscope to get up close and personal with her eight legged friends. You can even take photos to start a record that may be the beginning of a lifetime interest in science.

What is your child’s favorite past time?  Is he a reader or does she collect postcards?  Is she a soccer player or do bugs fascinate your son? Don’t go crazy trying to project what all this might means in years to come. Chances are your child will cycle through a few hobbies and some are likely to make you scratch your head. Enjoy and encourage your child’s interest today and be happily surprised at where it all leads to down the road of life.

Sally

 

 

Teachers Turn the Camcorder on the Class

Teachers learn benefits of video in the classroom.

Video in the classroom has the potential to function not only as a teaching tool, but as a learning tool as well. Teachers are tempted by all sorts of video enhancements to their daily lessons and may feel left behind if they do not incorporate some of this technology into their class. Sites such as the YouTube sensation Khan Academy, as well as WatchKnow, the K-12 education group on YouTube, and www.teachersdomain.org are considered legitimate and effective sources of video clips for education. But what about turning the camera on the class itself? Video taken in the classroom is incredibly useful as a documentation tool as well as a way for teachers to assess the effectiveness of their teaching in specific lessons and activities.

Most studies have focused on uses in the PreK-1st grade classes, where student assessment of learning and behavior is dependent on teacher documentation rather than tests and quizzes. The video camera becomes an extension of the teacher’s eyes and ears. After a few days’ practice it begins to be second nature to grab the camera during the day to video students as they work and interact. Documentation of social interactions, language development and problem solving skills are thought by many teachers to benefit greatly from filming, not only to review progress over a school year but as a way to begin a dialogue about the student with the parents. In this way, parents of young children are able to see for themselves, without teacher bias or interpretation, how their child behaves and learns outside of the home. A video clip can be used for parents and teachers to have a common experience for discussion.

When teachers use their camcorders to videotape classroom activities and learning centers, they gain insight into how each student responds to a challenge or assignment. Further benefit for the teacher is achieved by reviewing video of the students as they engage in the activity. In addition to making observations about the type of learner each student may be, the teacher is also able to consider whether the activity is successful in its objectives and offer ways to improve it.

It is true that video in the classroom is certainly here to stay and educators should take advantage of the camcorder by turning it towards themselves and their classroom. The apte.com site has a number of classroom-ready camcorders and bundles that have been chosen specifically for education.

Developing for iPad and iPhone for Kids

Savvy developers understand kids.

The sheer volume of game applications that have been developed for the iPhone and iPad is staggering. Some, like the ubiquitous Angry Birds, have highly responsive controls, realistic movement, fun sounds and unending new play challenges. There are many others, of course, not interesting enough to warrant more than a single round of play. The appeal of playing games on these devices relates to the player’s control of the action – with a swipe, touch or tilt, the game responds. There is no mouse standing between the play and the player.

Game development for children adds another dimension. These games must be entertaining enough to keep a child’s interest, but also have an obvious education benefit. Developers are scrambling to come up with games that will entice the parent with a credit card and a desire to have something to keep their child occupied while they navigate traffic jams, get through a phone call or finish a meal in a restaurant. An education benefit makes the purchase feel good.

J.K. Rowling taught us that if the story is good, kids will read. Successful game developers know that children will not keep playing, or return to a game, if it is not entertaining. There must be a significant play function. Research shows that young players like progress bars. They also like to compete against their last score, and they like to successfully take care of virtual living things. Beautiful graphics and sounds are good too, but some of the most popular kids’ games have neither. And just like adult games, the accuracy of the game in responding to the player’s movements is the best predictor of player satisfaction.

While it is easy to develop a game that simply drills math facts, some games, like Rocket Math, require the player to do the ‘work’ of the math mechanics in order to get more parts to build their virtual rocket. Education value can be tricky to incorporate into games successfully. Developers with a background in education are better able to understand how children think and learn, and are therefore in a position to build a stronger bridge between entertainment and education.

Toy Libraries for Summer Fun

Working at Play

Summer has arrived. School is out and kids all over North America are celebrating.  With time on their hands what do your nippers plan to do…watch more TV, play video games, catch up on movies?  If the thought of seeing your child digitally hooked up scares you, here’s a great idea. Check out your local toy or play library. They’re packed with toys and play materials guaranteed to stretch your child’s physical and mental abilities, and inspire his/her imagination and creativity. You can find a list of excellent toy libraries at the USA Toy Library Association web site.

Two Swedish women, Karen Stensland Junker and Evy Blid, started one of the first toy libraries in the early 1960’s. Both women had children with physical and learning challenges.  At the time there were very few services to young children with disabilities. Families were left to their own devices. Karen and Evy were determined their children would not be outsiders, but would have active and happy childhoods.

These two resourceful women had the wisdom to know that play was the universal language of all children.  And so the simple and powerful idea of a toy library was born. They called it Lekotek, which is a word shaped from two Swedish words, Leksaker the word for toy and bibliotek meaning library. Like all good ideas, Lekoteks spread throughout Europe and to the USA. You can learn more about Lekoteks at the National Lekotek Center web site.

Today there are toy libraries all over the world. You’ll find them in public libraries, hospitals, schools, civic centers and day care centers. In addition to off-the-shelve toys, many libraries offer specialized toys for children with special needs. But toy libraries are not just for children; they are also wonderful resources for parents and the toy industry. Toy librarians make play their work. They are happy to share their knowledge about play and toys with you and with toy designers. To learn more about toy libraries be sure to check out the USA Toy Library Association web site. The site is packed with great information on toy libraries, toys and play.

So get out there and play!

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iPads for Kindergarteners?

Touch Screen Learning

Do kindergarten classrooms need iPads? The Auburn, Maine school district thinks so. In the next school year, 285 kindergarten students and teachers will get iPads. Auburn school officials hope the iPads will boost literacy rates from 60% to 90% in two years. This will be a very interesting experiment to watch.

Much depends on the quality of the apps available for the project. By the end of April of this year, there were over 350,000 iPad apps with hundreds being added every day. Warren Buckleitner, a columnist for the New York Times on children’s digital products, recently counted more than 700 apps just for young children between the ages of 1 and 3. With such a plethora of apps available, how do teachers choose the best ones for their students?

Perhaps you start by asking, “How will students use the iPad in the classroom?” Is it a tool for reinforcing skills or is the iPad best used to encourage creativity?

When it comes to creativity, the iPad 2 has some compelling features. With the iPad 2 video children can record themselves at work. Not only are they fascinated by what they see, but they also learn from their experience. For teachers, the video can be easily archived, revisited, slowed down, paused and annotated. The iPad 2 video feature is a powerful tool for documenting children’s progress.

The iPad’s touch screen, lightweight and graphic interface makes technology accessible and appealing to young children. But there are many serious questions that need to be answered before such devices replace traditional methods in early education.

Here at APTE we would welcome your thoughts on this topic.
• Do you think the expense of providing iPads to kindergarten students is justified?

For further discussion on iPads and other technology issues in early childhood check out the excellent Wicki posted by the National Association for the Education of Young Children Technology Interest Forum.

Blended Learning

Is blended learning (a combination of traditional classroom learning and online learning with the place, pace, or time of learning controlled by the student) becoming the standard for K-12 education? Just a decade ago, about 45,000 students took an online course during the school year – by 2009 that number topped 3 million. Predictions by Michael B. Horn , co-founder and director of education at the Innosight Institute, are that half of all high school classes will be delivered online before the decade is out.

Who do you suppose will be creating (and profiting from) this online learning? Not traditional classroom teachers, of course, and not the school districts themselves, except through money they might save in the per student cost of education. The model assumes that education start-ups devoting investment capital to the development and sale of this product would be the businesses that profit from this model. School districts will purchase the content and the technology to support its delivery from these companies, which will, in a sense, be our new educators.

The same report promotes the idea that student motivation would be enhanced by student learning connected to social networks, games and rewards which would be made possible in this delivery system.The benefits of online learning include self-pacing, which allows students to learn and master material at their own speed. There is no suggestion, however, that the standardized testing that monitors the success of the online learning would also be self-paced.

Inherent in the model is the assumption that this will ultimately save school districts money. It requires a fundamental redesign of the education model, and will create some new challenges, such as bringing in “operators” who would monitor the behavioral data and academic progress of the students from a central dashboard. The implication is that this centralization reduces the number of educators required in a district.

We’re curious about how online learning is being integrated into schools today. Is it a net positive, supporting students who require supplemental material and allowing for individualized learning? Or is it a forecast of changes to education that will be based on saving money at the expense of learning? Time will tell how these changes in educating our students will impact the student experience.

Is the Board Game Dead?

It’s a puzzler – will the rising popularity of games like Scrabble and Monpoly, played on smartphones and Facebook, mean the end of the family board game experience? These digital-only games allow social interaction through turn-based play and a chat feature. They open up a player’s potential field of competitors not only to all their friends, but also to complete strangers from all over the world. We’re not surprised at their success, since APTE’s free puzzle site has remained popular for educators and families for years as a creative place to make your own digital puzzles.

If you’re an iPhone user and you haven’t yet downloaded the popular Scrabble-like Words With Friends app from Zynga, it’s probably just a matter of time. Over 10 million already have, and that number will surely increase now that the game is available for Androids. Many players keep more than one game going at once, and the play can continue for days or weeks. If you notice people in waiting rooms or on the train engrossed in their phones, chances are they’re playing one of these interactive games.

Now EA has introduced Hasbro’s Monopoly Millionaires for play on Facebook. The classic board game has been changed up for Facebook with features of the most addictive social games – scoreboards, points for visiting other players’ boards, and personal customization. Although it’s free, players may feel compelled to purchase premium currency. Oh, and be prepared for in-game advertising.

So all this means the board game is dead, right? Turns out, Hasbro saw a 100% increase in sales of the Scrabble board game in 2010. The physical connection to another player and to the game pieces themselves seems to have lasting appeal, even in our digital lives.

Interactive Whiteboards and Student Motivation

It is difficult to find peer reviewed research that proves interactive whiteboards (IWB) increase students’ learning, yet school districts across the country continue to invest their diminishing dollars in this technology. Is this a craze that will eventually fill our schoolyard dumpsters and landfills, or is it an essential educational technology that’s here to stay?

APTE hears from teachers who love them, and those who wish they would just
go away. Educators with the most negative opinions often describe networking issues, slow or no response from electronic pens, and unresponsive or awkward movement of images, problems that should be addressed with immediate tech support – not always easy to come by in busy, understaffed schools. Teachers who embrace this technology have found programs they love to use, and that they return to every year, much like our whiteboard compatible programs, that are designed to operate seamlessly with the visual and interactive nature of this technology.

What is clear from a survey of research in this area is that IWBs increase student motivation to learn, and that this is most effective when students are themselves allowed to interact with the whiteboard. It’s is especially true of elementary students, who are more likely to be interested in leaving their seats to perform for the class. And of course, as pioneers in using images as a tool in learning (check out the award-winning Digital Photo Activity Kit and Photo Kit Junior), we weren’t surprised to see that research has shown that using visuals in lessons helps those many students who benefit from images in learning.