Why Do Brains Love Puzzles?

Game screen

Make your own tasty gumball

In developing our newest iPhone app, Gumball Blast, we did a little research on the psychology of game playing to learn why people so enjoy solving puzzles and riddles. I thought you would be interested to know what our research turned up.

The best time to solve a puzzle is when you’re happy. Sounds crazy, but neuroscientists at Northwestern University have found that people are more likely to solve puzzles with sudden insight when they are amused or in a good humor. Researchers came up with this theory by showing students a series of short videos and then asking them to solve puzzles. The students, who watched a video of Robin Williams doing his stand-up routine, solved more puzzles over all and significantly more by sudden insight than the students who watched serious or scary videos.

“What we think is happening,” said Mark Beeman, a neuroscientist who conducted the study with Karuna Subramaniam, “is that humor, this positive mood, is lowering the brain’s threshold for detecting weaker or more remote connections” to solve puzzles.

These findings are consistent with dozens of experiments that show how a positive mood leads to better creative thinking. It’s as if a good mood opens the doors to your subconscious and lets your brain look around in hidden places. We call this insight or inspiration, as opposed to analytical or logical thinking.

The appeal to brainteasers is more than just getting a reward for finding the right answer. Activities like doing crosswords, playing solitaire and Sudoku keep your brain young and nimble. And now scientists have shown that this same activity inspires the mind to think in new, different and creative ways.

So if your brain has been working hard on everyday problems, why not give it a break. Open the door to some fresh ideas with a little help from a good puzzler. And might I suggest checking out APTE’s Gumball Blast on the Apple Store…a game guaranteed to put your brain in a good mood.

Enjoy!

 

 

Hurry… Time is Running Out!

Well July 1 is closing in…so if you are reading this blog and you still haven’t gotten your free Gumball Blast game from the Apple app store…better hurry.  July 1 the price changes from free to $.99.  It’s still a bargain bundle of fun at $.99, but the word “free” has a very nice ka-ching sound.

Get Gumball Blast from the App Store now

Gumball Blast, APTE’s newest iPhone app, has just the right amount of fun and learning value. Players are challenged to mix up colors and tastes to match gumball recipes. And with success comes a blast of a surprise. This sweet game is fun to play for all ages, so hurry over to your app store.

 

 

Blowing Bubbles on Your iPhone

Gumball Blast Dispenser

Gumball Blast Dispenser

APTE’s developers have been busy cooking up a “sweet” new iPhone game, Gumball Blast. This clever game challenges players to follow gumball recipes by correctly matching sets of colors and fruit ingredients. You can always substitute a little sugar for a missing ingredient, but be careful – too much sugar is bad for your game health!

At first the going is easy, but the more gumballs you cook up, the more challenging the recipes become. You’ll need to learn the tricks of mixing primary colors to get green, orange and purple gumballs. A keen eye and some strategic thinking will help you match all the ingredients on this thirty-six square game board. And when you are successful, get ready for a bubble blast surprise.

Gumball Blast is an easy game to learn and fun to play. You’ll be sure to enjoy the colorful graphics reminiscent of old time gumball machines and candy.  To learn more about Gumball Blast or to download a free app link to apte.com/mobile/gumball.

 

 

Spinning Books To Gold

Every second year fifteen-year old students from around the world take an exam given by the Program for International Student Assessment. The PISA exam measures the achievement of students from sixty-five countries in math, science and reading comprehension. This year the Organization for Economic Cooperation and Development (OECP), who administers the test, followed up with a fascinating study. The OECP wanted to see how student performance on the PISA correlated to each country’s total earning on natural resources. Put succinctly, how does a country’s score on the PISA compare to how much wealth the country has in oil, gas and diamonds.

Surprisingly the more wealth a country has in natural resources, the less likely it is to do well on the PISA exam. That didn’t make sense to me. I would think a wealthy country would produce the most educated citizens.  I looked a little further and came across an article by Thomas Freidman in the New York Times explaining this seemingly contradiction.

Mr. Freidman wrote about why he admires Taiwan, a country sitting on a barren rock in the middle of typhoon alley with no natural resources, but a high standard of living. Having little wealth that can be dug out of the earth, Taiwan considers its people to be its most valuable resource. Over the years Taiwan has invested heavily in developing a highly skilled population and a culture of achievement. In the PISA exams Taiwanese students score in the top tier. Taiwan has no oil, gas or diamonds, but it does have an invaluable and renewable resource. It’s highly educated and skilled citizens.

Countries like Singapore, Finland, South Korea and Japan rank high on the PISA results and correspondingly have limited natural resources. Countries with great wealth in natural resources such as Saudi Arabia, Qatar, Kuwait, Oman do not score well. While Countries in the same region, but without the benefit of oil and other natural resources, such as Lebanon, Jordan and Turkey, do much better on the PISA.

In countries like Finland, Israel, Singapore where there are minimal natural resources, education becomes the coin of the realm. The citizens of these countries know they need a technological skilled and highly literate population to compete in the world market.  For them education is an essential survival tool.

In these difficult economic times, it is tempting to cut back on government funded education programs, but the only way to sustain growth is by ensuring people have the knowledge and skills to compete in a world that grows more technologically dependent every minute, every day. As Thomas Freidman says in his article, “Sure, it’s great to have oil, gas and diamonds; they can buy jobs. But they’ll weaken your society in the long run unless they’re used to build schools and a a culture of lifelong learning.”

There is only so much gold you can dig out of the earth, but education is like alchemy. It’s the magic that can make a country rich over and over again.

 

 

What’s New at ToyFair 2012

Last week I was one of 33,000 people, who roamed the aisles at the ToyFair in New York City. This four-day industry event is where toy inventors and manufactures pull out all the stops to show off their wares to toy buyers for retail stores. Everything you’re going to see in the coming months is right here in one crazy, exciting place….New York’s Jacob Javits Center.

Like every one else I traipsed up and down those concrete aisles trying to sniff out the big winners for 2012, which turned out to be a Sisyphean task. Crowded into three floors are 1,100 exhibitors with more than 100,00 products to see. My brain cells were fried long before I gave that last toy its due. I quickly realized I could never sort out the “must-have” toys for 2012. So I changed my strategy. Instead I sought out toy companies with digital toys. Here a couple of examples that caught my eye for their unusual approach to the new world of toys.

Ravensburger, a company with a long and well-deserved reputation for quality jigsaw puzzles, was my big surprise. Their developers found a way to make a 1000 piece puzzle interactive with an iOS device. First, a player has to assemble the village scene jigsaw puzzle. Then, using an iPod or iPad and a free app, the player points the device’s camera at the puzzle to unlock games, tours and more …a pretty clever way to add some digital fun to a jigsaw puzzle.

I joined a crowd at the Mattel booth to take a look at the latest Barbie – Barbie Photo Fashion Doll. Mattel, the first company to have a kid’s digital camera back in the late 1990’s, is still dancing on the cutting edge, but now Barbie IS the camera. A lens and a USB port are built into the dolls’s back. In the front of the doll, as part of her outfit, is a square LCD screen. You got it – a doll and a camera all is one. In addition to being a toy, Barbie Photo Fashion Doll makes a perfect spy camera. Who would guess that the doll you’re carrying is actually a camera snapping photos!

You may be happy to know that traditional toys are still the reining kings and queens of ToyFair. Dolls, toy trucks, stuffed and plush toys crowded the aisles. Arts and crafts, board games and wind-up toys were everywhere. It’s good to know that some things never change.

Sally

National Hobby Month

Do you want to guess what is the world’s most popular hobby in all age groups? Reading! But I’m not surprised.  My first passionate hobby was devouring Nancy Drew books. I was determined to read every one of Nancy’s adventures, which turned out to be a Sisyphean task. Every time I thought I had gotten to the end of the line, Carolyn Keene published a new one. Throughout my life I have been an avid reader of mystery books and I owe all those pages and years of fun to Nancy Drew.

The word “hobby” is derived from the hobbyhorse, a favorite children’s toy. First came the expression “to ride one’s hobby horse”, which meant you were doing something just for fun. In time the word “hobby” alone described a favorite pastime.

Hobbies begun in childhood easily develop into a lifetime of pleasure and often lead to occupations. Most chefs started in their mothers’ kitchen. A child who loves art projects may be a budding artist, fashion designer or architect. And I don’t have to tell you what can come of a child’s fascination with computers and everything electronic!

Here is a great example of how a kid’s hobby can develop into a lifetime of satisfaction, and even help change the way we do things. Back in 1999, APTE created some of the first kids’ programs for digital cameras. Even then, when most people had no idea what a digital camera was, the kids knew. They ordered our SnapKids program and our  digital cameras as fast as we got them out the door.  In 2012 terms, the cameras of 2000 were terrible, but each year the kids wanted more, so APTE’s digital editing programs and digital cameras got better and better. Today many of those early adapters are excellent photographers and some have even made careers from their cutting-edge hobby.

Digital Microscope

Today's hobby

To help your child develop a hobby, follow where she leads you. If spiders fascinate your daughter, but your first reaction is to reach for the broom, back off. Take the time to explore with her the beauty of arachnids. Try using APTE’s digital microscope to get up close and personal with her eight legged friends. You can even take photos to start a record that may be the beginning of a lifetime interest in science.

What is your child’s favorite past time?  Is he a reader or does she collect postcards?  Is she a soccer player or do bugs fascinate your son? Don’t go crazy trying to project what all this might means in years to come. Chances are your child will cycle through a few hobbies and some are likely to make you scratch your head. Enjoy and encourage your child’s interest today and be happily surprised at where it all leads to down the road of life.

Sally

 

 

Teachers Turn the Camcorder on the Class

Teachers learn benefits of video in the classroom.

Video in the classroom has the potential to function not only as a teaching tool, but as a learning tool as well. Teachers are tempted by all sorts of video enhancements to their daily lessons and may feel left behind if they do not incorporate some of this technology into their class. Sites such as the YouTube sensation Khan Academy, as well as WatchKnow, the K-12 education group on YouTube, and www.teachersdomain.org are considered legitimate and effective sources of video clips for education. But what about turning the camera on the class itself? Video taken in the classroom is incredibly useful as a documentation tool as well as a way for teachers to assess the effectiveness of their teaching in specific lessons and activities.

Most studies have focused on uses in the PreK-1st grade classes, where student assessment of learning and behavior is dependent on teacher documentation rather than tests and quizzes. The video camera becomes an extension of the teacher’s eyes and ears. After a few days’ practice it begins to be second nature to grab the camera during the day to video students as they work and interact. Documentation of social interactions, language development and problem solving skills are thought by many teachers to benefit greatly from filming, not only to review progress over a school year but as a way to begin a dialogue about the student with the parents. In this way, parents of young children are able to see for themselves, without teacher bias or interpretation, how their child behaves and learns outside of the home. A video clip can be used for parents and teachers to have a common experience for discussion.

When teachers use their camcorders to videotape classroom activities and learning centers, they gain insight into how each student responds to a challenge or assignment. Further benefit for the teacher is achieved by reviewing video of the students as they engage in the activity. In addition to making observations about the type of learner each student may be, the teacher is also able to consider whether the activity is successful in its objectives and offer ways to improve it.

It is true that video in the classroom is certainly here to stay and educators should take advantage of the camcorder by turning it towards themselves and their classroom. The apte.com site has a number of classroom-ready camcorders and bundles that have been chosen specifically for education.

Developing for iPad and iPhone for Kids

Savvy developers understand kids.

The sheer volume of game applications that have been developed for the iPhone and iPad is staggering. Some, like the ubiquitous Angry Birds, have highly responsive controls, realistic movement, fun sounds and unending new play challenges. There are many others, of course, not interesting enough to warrant more than a single round of play. The appeal of playing games on these devices relates to the player’s control of the action – with a swipe, touch or tilt, the game responds. There is no mouse standing between the play and the player.

Game development for children adds another dimension. These games must be entertaining enough to keep a child’s interest, but also have an obvious education benefit. Developers are scrambling to come up with games that will entice the parent with a credit card and a desire to have something to keep their child occupied while they navigate traffic jams, get through a phone call or finish a meal in a restaurant. An education benefit makes the purchase feel good.

J.K. Rowling taught us that if the story is good, kids will read. Successful game developers know that children will not keep playing, or return to a game, if it is not entertaining. There must be a significant play function. Research shows that young players like progress bars. They also like to compete against their last score, and they like to successfully take care of virtual living things. Beautiful graphics and sounds are good too, but some of the most popular kids’ games have neither. And just like adult games, the accuracy of the game in responding to the player’s movements is the best predictor of player satisfaction.

While it is easy to develop a game that simply drills math facts, some games, like Rocket Math, require the player to do the ‘work’ of the math mechanics in order to get more parts to build their virtual rocket. Education value can be tricky to incorporate into games successfully. Developers with a background in education are better able to understand how children think and learn, and are therefore in a position to build a stronger bridge between entertainment and education.

Toy Libraries for Summer Fun

Working at Play

Summer has arrived. School is out and kids all over North America are celebrating.  With time on their hands what do your nippers plan to do…watch more TV, play video games, catch up on movies?  If the thought of seeing your child digitally hooked up scares you, here’s a great idea. Check out your local toy or play library. They’re packed with toys and play materials guaranteed to stretch your child’s physical and mental abilities, and inspire his/her imagination and creativity. You can find a list of excellent toy libraries at the USA Toy Library Association web site.

Two Swedish women, Karen Stensland Junker and Evy Blid, started one of the first toy libraries in the early 1960’s. Both women had children with physical and learning challenges.  At the time there were very few services to young children with disabilities. Families were left to their own devices. Karen and Evy were determined their children would not be outsiders, but would have active and happy childhoods.

These two resourceful women had the wisdom to know that play was the universal language of all children.  And so the simple and powerful idea of a toy library was born. They called it Lekotek, which is a word shaped from two Swedish words, Leksaker the word for toy and bibliotek meaning library. Like all good ideas, Lekoteks spread throughout Europe and to the USA. You can learn more about Lekoteks at the National Lekotek Center web site.

Today there are toy libraries all over the world. You’ll find them in public libraries, hospitals, schools, civic centers and day care centers. In addition to off-the-shelve toys, many libraries offer specialized toys for children with special needs. But toy libraries are not just for children; they are also wonderful resources for parents and the toy industry. Toy librarians make play their work. They are happy to share their knowledge about play and toys with you and with toy designers. To learn more about toy libraries be sure to check out the USA Toy Library Association web site. The site is packed with great information on toy libraries, toys and play.

So get out there and play!

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iPads for Kindergarteners?

Touch Screen Learning

Do kindergarten classrooms need iPads? The Auburn, Maine school district thinks so. In the next school year, 285 kindergarten students and teachers will get iPads. Auburn school officials hope the iPads will boost literacy rates from 60% to 90% in two years. This will be a very interesting experiment to watch.

Much depends on the quality of the apps available for the project. By the end of April of this year, there were over 350,000 iPad apps with hundreds being added every day. Warren Buckleitner, a columnist for the New York Times on children’s digital products, recently counted more than 700 apps just for young children between the ages of 1 and 3. With such a plethora of apps available, how do teachers choose the best ones for their students?

Perhaps you start by asking, “How will students use the iPad in the classroom?” Is it a tool for reinforcing skills or is the iPad best used to encourage creativity?

When it comes to creativity, the iPad 2 has some compelling features. With the iPad 2 video children can record themselves at work. Not only are they fascinated by what they see, but they also learn from their experience. For teachers, the video can be easily archived, revisited, slowed down, paused and annotated. The iPad 2 video feature is a powerful tool for documenting children’s progress.

The iPad’s touch screen, lightweight and graphic interface makes technology accessible and appealing to young children. But there are many serious questions that need to be answered before such devices replace traditional methods in early education.

Here at APTE we would welcome your thoughts on this topic.
• Do you think the expense of providing iPads to kindergarten students is justified?

For further discussion on iPads and other technology issues in early childhood check out the excellent Wicki posted by the National Association for the Education of Young Children Technology Interest Forum.